Boom Boom Shot

From a birthday raffle to a subscription business




Overview

Boom Boom Shot started as a birthday party problem: we couldn't find a digital sweepstakes tool that looked good or felt fun to use. A small team of friends and I decided to build one.


  • My contribution

    • UX Research
    • UX Design
    • UI Design
    • Design System
    • Prototyping
    • Graphic Design
    • Product Strategy
  • Team

    • 1 x Product Designer ✦
    • 1 x Engineer
    • 1 x Growth Specialist
  • Tools

    • Figma
    • Angular
    • Hotjar
    • Amplitude
    • Illustrator
  • Year

    • 2021 - present

Problem

A sweepstakes tool sounds simple, but existing options were visually flat and clunky to run live. We set three goals:

The real-time raffle draw in action.

Launch

We launched a free version in 2021. SEO brought in early users, and the tool found an audience at retail promotions, corporate events, and bars across North America and Europe.

The sweepstakes configuration flow.

Approach

We combined Amplitude analytics, Hotjar recordings, and user interviews to understand where people struggled and which features they needed next.

Using Hotjar and Amplitude to identify friction points.

That research led to a specific set of features:


Outcome

By 2023, the user base had grown by 300% to nearly 8,000 active users, with 37,000 site visits that year. We introduced a paid subscription through Stripe in late 2022 while keeping a free tier. Subscription revenue helped make the project sustainable.

A tool we built for a birthday party had found a place in businesses and events across two continents.

Reflection

Boom Boom Shot showed me what a small team can build and sustain without outside funding, and how far consistent, data-driven iteration can take a simple idea.


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