Boom Boom Shot

From a birthday raffle to a subscription business




Overview

Boom Boom Shot started with a birthday party and a search for a fun, well-designed raffle tool. Working with a small team of friends, I helped turn that idea into a sweepstakes tool for live events.


  • My contribution

    • UX Research
    • UX Design
    • UI Design
    • Design System
    • Prototyping
    • Graphic Design
    • Product Strategy
  • Team

    • 1 x Product Designer ✦
    • 1 x Engineer
    • 1 x Growth Specialist
  • Tools

    • Figma
    • Angular
    • Hotjar
    • Amplitude
    • Illustrator
  • Year

    • 2021 - present

Problem

The existing sweepstakes tools felt clunky to run live and offered little visual appeal. We agreed on three goals:

The real-time raffle draw in action.

Launch

We launched a free version in 2021. SEO brought in early users, and the tool found an audience at retail promotions, corporate events, and bars across North America and Europe.

The sweepstakes configuration flow.

Approach

I used Amplitude analytics, Hotjar recordings, and user interviews to understand where people struggled and which features they needed next.

Using Hotjar and Amplitude to identify friction points.

That research guided my design work on new features:


Outcome

By 2023, the user base had grown by 300% to nearly 8,000 active users, with 37,000 site visits that year. We introduced a paid subscription through Stripe in late 2022 while keeping a free tier. Subscription revenue helped sustain the project.

The tool I had helped build for a birthday party was now used by businesses and events across two continents.

Reflection

Boom Boom Shot taught me how a small team can sustain a product without outside funding. Regular improvements based on user feedback and analytics helped turn a simple idea into a business.


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