

As Head of Product Design at Stryda, formerly G-Loot, I led design for its shift to a social gaming platform in spring 2023. The experience centered on Recap, an AI feature that generated highlight videos from players' matches.
G-Loot's platform was built around competition, but had no space for gamers to share or discover each other's best moments. Recap needed a home, and the platform needed a reason for people to open it outside of match days.
Working with the team, I designed a social feed for Recap videos, achievements, and other players' content. Familiar patterns from Strava, Instagram, and Facebook informed likes, shares, and comments, while the feed adapted to each user's activity and interests.
Competition remained central to the experience. Widgets showed Battle Pass progress, active missions, and standings, alongside a feature showing players how their peers rated them.

Recap needed to work across a wide range of PC hardware without requiring video editing skills. I worked closely with engineering on multi-match sessions and storage limits to keep capture and video generation straightforward.

Using the CSS framework from G-Loot, we prototyped new screens and iterated through November, ahead of a planned test at one of Stockholm's largest gaming centers.
On December 16, 2023, before the planned beta launch, the board decided to discontinue Stryda and file for bankruptcy. The social platform did not reach launch.
As Head of Product Design, I led three areas:
Designing around Recap meant adapting to changing technical constraints while keeping the experience coherent. Although the social platform never launched, the work deepened my experience of leading design through uncertainty and staying close to engineering.