

At G-Loot, later rebranded as Stryda, I built a shared CSS framework and introduced working prototypes into the design process. The platform let gamers compete in tournaments and daily missions across games like Valorant, League of Legends, PUBG: BATTLEGROUNDS, and Rocket League, earning rewards such as Amazon gift cards and Riot vouchers.
I moved from marketing into product design, drawing on my previous product experience to improve a platform that had grown quickly without consistent design oversight.
The platform's growth had exposed several design problems:

Working with design and engineering, I traced these issues to inconsistent styling, gaps between designs and implementation, and limited shared CSS guidance.
Drawing on what worked at Changr, I proposed building a proprietary CSS framework and introducing prototyping as a formal step between design and development.

Four principles guided the framework:
I introduced working prototypes to test interactions, flows, and functionality before engineering moved into production.
The framework gave design and engineering a shared starting point. Handoffs became faster, and new features reused the same styles and components instead of introducing more inconsistencies.
G-Loot's framework and prototyping process became the foundation for Stryda's design system later on. It confirmed for me that a shared framework does more for consistency than any style guide alone.