G-Loot

Connecting design and code with a shared framework




Overview

At G-Loot, later rebranded as Stryda, I built a shared CSS framework and introduced working prototypes into the design process. The platform let gamers compete in tournaments and daily missions across games like Valorant, League of Legends, PUBG: BATTLEGROUNDS, and Rocket League, earning rewards such as Amazon gift cards and Riot vouchers.


  • My contribution

    • UX Research
    • UX Design
    • UI Design
    • Design System
    • Prototyping
    • Graphic Design
    • Branding
    • Motion Design
  • Team

    • 1 x Lead Product Designer ✦
    • 1 x Product Owner
    • 2 × Product Managers
    • 1 x Delivery Manager
    • 1 x UX Designer
    • 2 x UI Designers
    • 8 x Engineers
  • Tools

    • Figma
    • React
    • Photoshop
    • Illustrator
    • After Effects
  • Year

    • 2020 - 2022

Context

I moved from marketing into product design, drawing on my previous product experience to improve a platform that had grown quickly without consistent design oversight.

Problem

The platform's growth had exposed several design problems:

Auditing design inconsistencies across the platform.

Working with design and engineering, I traced these issues to inconsistent styling, gaps between designs and implementation, and limited shared CSS guidance.

Approach

Drawing on what worked at Changr, I proposed building a proprietary CSS framework and introducing prototyping as a formal step between design and development.

The CSS framework structure, shared across design and engineering.

Four principles guided the framework:

Documentation built to make the framework usable across the team.

I introduced working prototypes to test interactions, flows, and functionality before engineering moved into production.

Prototyping used to validate designs before development.

Outcome

The framework gave design and engineering a shared starting point. Handoffs became faster, and new features reused the same styles and components instead of introducing more inconsistencies.


Reflection

G-Loot's framework and prototyping process became the foundation for Stryda's design system later on. It confirmed for me that a shared framework does more for consistency than any style guide alone.


Visit live prototype & framework