G-Loot

Shaping a smarter design system




Overview

G-Loot (later rebranded as Stryda) was a platform where gamers competed in tournaments and daily missions across titles like Valorant, League of Legends, PUBG: BATTLEGROUNDS, and Rocket League, earning real rewards like Amazon gift cards and Riot vouchers.


  • My contribution

    • UX Research
    • UX Design
    • UI Design
    • Design System
    • Prototyping
    • Graphic Design
    • Branding
    • Motion Design
  • Team

    • 1 x Lead Product Designer ✦
    • 1 x Product Owner
    • 2 × Product Managers
    • 1 x Delivery Manager
    • 1 x UX Designer
    • 2 x UI Designers
    • 8 x Engineers
  • Tools

    • Figma
    • React
    • Photoshop
    • Illustrator
    • After Effects
  • Year

    • 2020 - 2022

Context

I moved from the marketing team into product design, bringing a product background to a platform that had grown quickly without much design oversight.

Problem

We were facing a specific set of issues:

Auditing design inconsistencies across the platform.

Working with UX/UI and engineering, we traced this back to three root causes: aesthetics and implementation pulling in different directions, inconsistencies from how we used styled components, and a gap in advanced CSS knowledge across the team.

Approach

Drawing on what worked at Changr, I proposed building a proprietary CSS framework and introducing prototyping as a formal step between design and development.

The CSS framework structure, shared across design and engineering.

The framework was built on a few principles:

Documentation built to make the framework usable across the team.

Prototyping became the bridge from design to production, a place to test interactivity, flow, and functionality before engineering picked it up.

Prototyping used to validate designs before development.

Outcome

The result was a smoother, faster handoff from design to production, and a platform that held up visually and technically as new features shipped, improving performance and consistency across the board.


Reflection

G-Loot's framework and prototyping process became the foundation for Stryda's design system later on. It confirmed for me that a shared framework does more for consistency than any style guide alone.


Visit live prototype & framework